⭐ Ranked top 15 out of 1,080 entries in Brackey's Game Jam (Aug 2022), leading to the formation of our indie studio to launch a full release on Steam. (May-Oct 2023)
⭐ Showcased by Seattle Indies at the Washington Gaming Expo (2024) and Kent Nerd Party (2025)
"Cast into an ancient crypt, survive the horrors that dwell below, and ascend from despair with your unexpected companion in this short 2D puzzle platformer. Take risks to evade the petrifying gaze from beyond the dark."
Led full Agile development cycle for a multidisciplinary team, translating vision into a production roadmap that delivered a polished Steam release on schedule.
Maintained bespoke production tools in Google Sheets to streamline task tracking, ownership, and bug triaging, ensuring clarity around deliverables and evolving priorities.
Conducted bi-weekly sprints and meetings with clear agendas, using team feedback to realign goals and identify next steps, enhancing interdisciplinary coordination.
Responsible for setting up and managing the Steamworks developer account and store page, and also maintaining a stable, up-to-date build, receiving updates to this day.
Ran frequent playtest sessions alongside our Lead Designer at various events, such as GDC, WA Gaming Expo, Kent Nerd Party, and school playtesting events.
Continues to receive steam updates: bug patches, QOL updates, content additions, as well as community engagement activities on discord.
Developed core tether-based player mechanics for physics-based puzzles & companion navigation
Created unique state machines and behavioral events for enemy entities.
Programmed the rope-physics simulator / renderer, using custom modifications of Unity’s joints and a Verlet Integration.
Generated shaders, visual effects/feedback, & lighting—all controlled by custom post processing package.
Integrated Steam SDK into the project to generate achievements and manage the steam exe.
Set-dressed all levels, adding distinctive storytelling and world-building elements through innovative use of limited props.