A technical demo and proof of concept made in one semester for a pinball-roguelike, inspired by titles like Balatro. Expands the classic pinball formula with a modern gameplay loop that lets players upgrade board components, balls, and special behaviors for strategic variety and replayability.
Flagged and redefined project scope by aligning deliverable objectives with team capabilities and timelines, enabling the project to meet delivery projections.
Removed individual and team blockers by conducting regular 1-on-1 check-ins to reinforce task accountability and maintain steady project momentum.
Collaborated with artists and animators to support asset integration, troubleshoot implementation issues, and ensure all deliverables met quality expectations.
Streamlined Jira workflows to make task tracking more intuitive, resulting in more consistent tool usage across the team.
Created an oscillating board for a "boss encounter" to push the pall around more erratically, and exposed all parameters to make the behavior as accessible and modifiable as possible for the design team.