3D Survival Horror, Unity | SCREAM Secrets Jam (2024) | 3 devs
⭐ 9th place out of ~150 entries (ranked 6th place in Horror category)
⭐ 3 person team (2 programmers, 1 extremely talented artist)
"Channel-surf through haunted realities as you search for a way out and uncover the secrets behind these forsaken realms."
Programmed core systems like:
Persistent shard-spawning and data management to prevent shard respawns upon level reload.
Randomized battery spawn logic for variable resource management.
Shard deposit system ensuring collected shards remain unaffected by player death, while inventory resources reset.
Dash and stamina mechanics, incorporating a cool down that restricts dashing until 25% stamina is regained.
Implemented full UI functionality, including gif transitions, death screens, and VFX, such as snow, fog, and lighting effects.
Developed AI for the "blue level," with enemy behaviors inspired by "Weeping Angels," including randomized enemy poses when out of player view.
Mixed and integrated all royalty free audio.
Set-dressed the "green" and "blue" levels in creative ways using limited, reusable assets for distinct environmental storytelling.