"The stars have fallen and been scattered across the solar system, and are being guarded by strange beasts built from dark matter. One fallen star has gained sentience, and embarks on a journey to rescue the stars and return them to their place in the sky. Explore a cold planet and defeat dark matter beasts to return the light to the sky, and bring peace back to the universe."
Managed technical development schedules by mapping cross-discipline dependencies and workload distribution, keeping engineering milestones on track.
Facilitated weekly cross-discipline build reviews and stand-ups to document issues and sync project status understanding, reducing miscommunication and backpedaling.
Managed the tech team's task tracking and bug triaging through ClickUp, optimizing the filtering process to improve efficiency and time management.
Aligned creative planning with engineering constraints in weekly Discipline Producer meetings, minimizing scope creep and improving sprint estimation accuracy.
Developed strike teams for the entire team, along with guides for each team that elaborated on their responsibilities.
Documented technical user stories and requirements for core mechanics, enabling clearer implementation and coordination between engineering and design strike teams.
Assembled a build team that helped me package weekly executables, documented bugs and change-log notes, maintained quality standards, and uploaded to professors for review.
Programmed the Dash ("Moon Phase") Ability for the player and associated camera effects.
Assisted VFX artist by programming events to trigger their effects accordingly (enemy attacks, player abilities & movement particles, etc).