3D Platformer, Unity | Global Game Jam (2024) | 8 devs
⭐ 48-hour game jam
⭐ Punchline ending
"Yeehaw, cowboys! Play as a tumbleweed and race through a desert using ramps and your trusty revolver to rush (jump boost or speed boost) to the end of the course."
Created the core movement mechanics including:
Rolling ball controller with forward/backward movement (WS keys) and rotation (AD keys).
Speed boost and jump boost abilities, each consuming one bullet as a resource.
Integrated bullet counter to manage resource use, with a cooldown for the revolver.
Implemented FOV camera effects during speed boosts.
Collaborated with the audio designer to integrate Wwise, implementing sound effects and music.
Managed a technical task list to track and prioritize essential components.